JOE NIBALI, GAME PROGRAMER
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Hi, my name is Joe Nibali

        I have had a passion and desire for developing games for almost as long as I can remember. It began years ago when I broke apart and modded Fallout 3 and New Vegas using their Creation Engine (Back then the modding tool was known as G.E.C.K.)

        Later I went to college to pursue a degree in Computer Science, and graduated from Oregon State University in 2023 with a Bachelor's degree in Computer Science. During my time at Oregon State I began working with Jordan Magnuson from Necessary games. This involved taking previous games he made in Adobe Flash and converting them to work on modern systems. Working with a team we rebuilt all of Jordan's games from the ground up in Game Maker Studio 2 to run on HTML5. All these final products are available from Jordan's Itch.IO page. 

        Afterwards I began teaching myself Unreal Engine, and developed my own side projects to learn more about the engine. From there I began participating in multiple game jams. One of these jams was the 2024 Extraterrestrial Terror Game Jam event, where I worked as the team's lead programmer and technical designer. This game went on to be the highest rated game submitted in the jam itself. Afterwards I also participated in the "Mental Health Game Dev Championship". My title Growing Pains, where I worked both as the team's lead programmer and designer, was nominated as a finalist in the game jam overall. Being the lead designer in this project I designed and implemented all aspects of gameplay, making sure all intricacies were given adequate attention. 

        ​All of these titles are listed on my online portfolio, with links to both their store pages and source code. During the development of all these titles I have also been working in the IT field. Growing my skill set in the tech field as a whole, and strengthening my skills as a team member. 

Full resume: 
https://drive.google.com/file/d/1g64_O5WgqcVgfUrEtYwB0WErnqUEV_4T/view?usp=sharing

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